FCandChill composed this creepy track for the Dark World. Check it out!
New Warp Areas Theme
Here is a completely new song composed by FCandChill! It is going to be played on the warp areas. So catchy!
Another song added
Again, with the work of rockman_x_2002 and FCandChill another song was improved, the balloon theme! Check it out on the video.
The new main theme, tested and working!
Thanks to the efforts of rockman_x_2002 for converting the atari theme into NES format, and of FCandChill for adapting it to Super Pitfall and helping me figure out the music format in the game, the music is now present in all of its glory on the hack. Here is a video!
Pitfall II soundtrack
The songs in Pitfall II for the atari 2600 use a special sound chip made of 100% awesome. Here’s a gameplay video to exemplify. So what better song to replace the main theme in Super Pitfall NES? hint: there isn’t a better song. So, yes, a music replacement is underway for the hack. But wait, not only that, a completely new song made by FCandChill is also going to be added! Thank you!
Unofficial Tcheco performance
This is for our brazilian fans: my good friend Guilherme makes a great Tcheco impression and recorded this video. It’s like I’m seeing double here. Spoiler: It’s in portuguese.
Essa é para os fãs brazucas: meu grande amigo Guilherme faz uma ótima imitação de Tcheco e gravou este vídeo. Parece que estou vendo dobrado!
Unused tiles
Here we have several unused graphics from the original NES Super Pitfall. They were taken from different portions of the ROM and assembled into this single image. The image is pretty much complete in terms of unused graphics. Please note that due to how NES graphics work, the original colors were lost. These colors were chosen then for contrast.
A few comments:
- Some of these enemies don’t exist in the final game. That’s the spider walking up walls and the spider hanging from ceiling (complete with a hanging web line tile). But others do and have updated graphics. These old enemies graphics are the same as the PC-88 version of the game!
- The girl seems to be a beta version of the niece. This graphic remains in all areas of the game, indicating the niece could have been placed anywhere, not just the dark world.
- The big white square can be arranged in any size, and it was found on the title screen section. Maybe a text box background, or a temporary graphics for the title.
- Several hud icons are found indicating the diamond, the lion and the niece. There’s also a gold icon, perhaps for gold counting. And a pointing hand suitable for hud item selection.
- There is some sort of 3 frames explosion effect.
- The blue blob in the middle of the image doesn’t appear to be make sense in any arrangeable way.
- The “S” is made of 4 tiles that can be arranged to form clouds exactly the same way as the PC-88 version.
A Rare Look Inside Nintendo (SNES Era)
Excerpt from a japanese culture documentary (english subtitles) showing Nintendo offices. They kept it simple back in the snes days. Games being fundamentally fun as they should always be.
New Animations!
I’ve managed to improve the animations for some of the dark world enemies. Originally they already had 4 frames of animations prepared, but it was really unoptimized.
Site Launched!
Hello guys and gals, it is the beginning of a new era for me. With the upcoming release of my Super Pitfall hack I’ve decided to create this blog and use it to keep you up to date with my projects.
As you may already know if you followed the thread over at romhacking.net, September 5th 2016 marks the 30th birthday of the original japanese release date of Super Pitfall! I plan to release the hack the day before so you can (hopefully) celebrate the game’s anniversary by playing it. Please do!